THREE.js Dome Experiments
Dynamic experiences for dome theaters and virtual reality.
This web page was born out of my experiments for DomeLab. Code and documentation on GitHub.
i. This example allows audience participation using smartphones. g. This example uses advanced GLSL (OpenGL Shader Language) v. This example requires a “VR Ready” graphics card for acceptable performance. nc. ShaderToys are generally licensed for non-commercial use (CC-BY-NC-SA 3.0). For non-free exhibition, please contact the individual shader author via the ShaderToy link. s. This demo is best viewed on a spherical display, such as the Gakken WorldEye |
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